AR Project: Virtual Furniture Placement App

🎯 Objective

Allow users to select furniture from a catalog and place it virtually in their real-world living room using their phone camera. They can move, rotate, and scale furniture to see how it fits before buying.


πŸ”§ Tech Stack & Tools

  • Framework: Unity 3D (cross-platform)
  • AR SDK:
    • ARCore (Android)
    • ARKit (iOS)
    • Or use Vuforia (works for both iOS & Android)
  • 3D Modeling: Blender, Sketchfab, TurboSquid (free/paid 3D assets)
  • Languages: C# (Unity scripting)
  • Optional Backend: Firebase (for saving user selections, catalogs)

πŸ—οΈ Step-by-Step Development

1. Setup Environment

  • Install Unity Hub + Unity 2022+ (with AR modules).
  • Install ARCore XR Plugin (for Android) or ARKit XR Plugin (for iOS).

2. Create AR Scene

  • Open Unity β†’ Create new 3D project.
  • Import ARFoundation package (supports both ARCore + ARKit).
  • Setup AR Session Origin and AR Camera in the scene.
  • Add Plane Manager β†’ Detects flat surfaces like floor or table.

3. Furniture 3D Models

  • Get optimized low-poly furniture models (chairs, sofas, tables, beds).
  • Export models in .fbx or .glb.
  • Import into Unity β†’ place in a β€œFurniture Catalog” folder.

4. Place Furniture in AR

  • When the user taps on the detected surface, instantiate a 3D model at that position.
  • Add gestures for:
    • Move (drag on screen)
    • Rotate (two-finger rotate)
    • Scale (pinch zoom)

5. UI Development

  • Add catalog menu (grid view of furniture thumbnails).
  • On selection, spawn the chosen model in AR space.
  • Buttons: Rotate Left, Rotate Right, Scale Up, Scale Down, Delete.

6. Extra Features (Optional)

  • Screenshot button β†’ user can capture & share.
  • Save favorite furniture items to wishlist.
  • Link to eCommerce API (buy button).

🧩 Sample Unity (C#) Script for Placing Furniture

using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
using System.Collections.Generic;

public class FurniturePlacer : MonoBehaviour
{
    public GameObject furniturePrefab;
    private ARRaycastManager raycastManager;
    private List<ARRaycastHit> hits = new List<ARRaycastHit>();

    void Start()
    {
        raycastManager = GetComponent<ARRaycastManager>();
    }

    void Update()
    {
        if (Input.touchCount > 0)
        {
            Touch touch = Input.GetTouch(0);

            if (raycastManager.Raycast(touch.position, hits, TrackableType.PlaneWithinPolygon))
            {
                Pose hitPose = hits[0].pose;
                Instantiate(furniturePrefab, hitPose.position, hitPose.rotation);
            }
        }
    }
}

πŸ‘‰ This script places the selected furniture model where the user taps on a detected surface.


πŸ“¦ Deployment

  1. Build settings β†’ Android/iOS.
  2. Enable ARCore/ARKit support.
  3. Test on a real device (not emulator).
  4. Upload to Play Store / App Store.

βœ… End Result: A mobile app where users can scan their room, tap the floor, and drop virtual furniture in real-time to preview how it looks.

Let’s design the UI/UX flow (wireframe) for your AR Furniture Placement App.


πŸ–ΌοΈ Wireframe & UI Flow

1. Splash Screen

  • App logo + tagline (e.g., β€œSee it before you buy it”).
  • Quick loading animation.

2. Home Screen

  • Top Navigation Bar β†’ App name/logo.
  • Buttons / Tabs:
    • πŸ›‹οΈ Catalog (browse furniture)
    • ⭐ Wishlist (saved items)
    • βš™οΈ Settings

3. Furniture Catalog Screen

  • Grid/List view of furniture items (thumbnails + name + price).
  • Filters: Category (Sofa, Bed, Table, Chair).
  • Search bar πŸ” for quick item lookup.
  • Tap item β†’ Opens AR View.

4. AR View Screen (Main Feature)

This is where the magic happens ✨

Layout:

  • Camera Feed β†’ Live view of user’s room.
  • AR Plane Detection Overlay β†’ Slight grid to show detected surfaces (floor, table).
  • Floating Action Controls (Bottom of Screen):
    • πŸ“₯ Place Item (tap surface to drop selected furniture).
    • πŸ”„ Rotate Left / Right.
    • ↔️ Scale Up / Down.
    • ❌ Remove Object.
  • Top-Right Corner:
    • πŸ“· Screenshot button.
    • πŸ›’ Buy Now (redirect to eCommerce site or checkout).

5. Wishlist / Saved Items

  • List of user’s favorited furniture.
  • Option to preview again in AR.

6. Settings

  • Toggle for measurement units (cm/inch).
  • Help & Tutorial (how to use AR).
  • App version, contact support.

🎨 Visual Concept (Simple Wireframe Sketch)

-------------------------------------------------
| [App Logo]                              [βš™οΈ] |
-------------------------------------------------
|             FURNITURE CATALOG                  |
|   [ Sofa ]   [ Chair ]   [ Table ]   [ Bed ]   |
|   [ img ]    [ img ]    [ img ]    [ img ]     |
|   Price      Price      Price      Price       |
-------------------------------------------------
| [πŸ” Search...]                                |
-------------------------------------------------

AR VIEW SCREEN:
-------------------------------------------------
| [πŸ“·]                          [πŸ›’ Buy]       |
-------------------------------------------------
|    CAMERA FEED (Room) + AR plane grid          |
|                                                |
|   [3D Furniture appears here]                  |
-------------------------------------------------
| [πŸ“₯ Place] [πŸ”„ Rotate] [↔️ Scale] [❌ Delete] |
-------------------------------------------------

🎯 User Flow Summary

  1. Open App β†’ See Catalog.
  2. Select Furniture β†’ Camera opens with AR view.
  3. Scan room β†’ Tap surface β†’ Place furniture.
  4. Rotate, scale, and adjust position.
  5. Take screenshot OR Buy Now.
  6. Save item in wishlist for later.

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